appareltuta.blogg.se

What fov should i use
What fov should i use













For example, there are quite a few game elements that can make people feel sick (as shown by this looneygames article or this article by LaViola Jr).

what fov should i use

QUOTE The player's FOV represents the Horizontal Angular Field of View, determining the angle of a geometrical viewwedge called a Frustum, whose rectangular cross-section corresponds to the player's rectangular screen.Ī more in-depth description of FOV is given in these good videos by the FZD School of Design:ĭoes an improper FOV make people sick? Most of the evidence I've found is anecdotal such as Valve's description, ferv0r's blog, or this article.Īs best as I can tell, the connection between FOV and cybersickness/motion sickness/simulator sickness is unclear. I'll let the good folks at Valve explain this one: Since Field of View (FOV) has come up quite a bit in discussion recently, I thought I'd make a thread about what it is, what are the issues with it, and how it works in NS2.















What fov should i use