
For example, there are quite a few game elements that can make people feel sick (as shown by this looneygames article or this article by LaViola Jr).

QUOTE The player's FOV represents the Horizontal Angular Field of View, determining the angle of a geometrical viewwedge called a Frustum, whose rectangular cross-section corresponds to the player's rectangular screen.Ī more in-depth description of FOV is given in these good videos by the FZD School of Design:ĭoes an improper FOV make people sick? Most of the evidence I've found is anecdotal such as Valve's description, ferv0r's blog, or this article.Īs best as I can tell, the connection between FOV and cybersickness/motion sickness/simulator sickness is unclear. I'll let the good folks at Valve explain this one: Since Field of View (FOV) has come up quite a bit in discussion recently, I thought I'd make a thread about what it is, what are the issues with it, and how it works in NS2.
